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An edition of Death by video game (2015) Danger, Pleasure, and Obsession on the Virtual Frontline
by Simon Parkin
Death by Video Game
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Last edited by Scott365Bot
October 19, 2023 | History
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An edition of Death by video game (2015) Danger, Pleasure, and Obsession on the Virtual Frontline
by Simon Parkin
Death by Video Game
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xvi, 254 pages ; 22 cm
Publish Date
Jun 13, 2017
Publisher
Melville House
Pages
272
Check nearby libraries
- Library.link
- WorldCat
Buy this book
Previews available in: English
Subjects
Social aspects, Video game addiction, Video games, Psychological aspects, Popular culture, SOCIAL SCIENCE, Anthropology, Cultural, GAMES, , Popular Culture, Video games -- Social aspects, Video games -- Psychological aspects, SOCIAL SCIENCE -- Anthropology -- Cultural, , SOCIAL SCIENCE -- Popular Culture
Showing 4 featured editions. View all 4 editions?
Edition | Availability |
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1
Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline Jun 13, 2017, Melville House paperback 1612196209 9781612196206 | aaaa
Libraries near you: WorldCat |
2
Death by Video Game: Tales of Obsession from the Virtual Frontline 2017, Serpent's Tail Limited in English 1781254222 9781781254226 | zzzz
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3
Death by video game: danger, pleasure, and obsession on the virtual frontline 2016, Melville House in English 1612195407 9781612195407 | zzzz
Libraries near you: WorldCat |
4
Death by video game: tales of obsession from the virtual frontline 2015, Serpent's Tail in English 1781254214 9781781254219 | cccc
Libraries near you: WorldCat |
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Book Details
Edition Notes
Source title: Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline
The Physical Object
- Format
- paperback
- Number of pages
- 272
ID Numbers
- Open Library
- OL27387605M
- Internet Archive
- deathbyvideogame0000park
- ISBN 10
- 1612196209
- ISBN 13
- 9781612196206
- Amazon ID (ASIN)
- 1612196209
Source records
amazon.com record
Promise Item
Better World Books record
Internet Archive item record
Work Description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter. On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--
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History
- Created October 8, 2019
- 5 revisions
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October 19, 2023 | Edited by Scott365Bot | import existing book |
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July 17, 2023 | Edited by ImportBot | import existing book |
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October 8, 2019 | Created by ImportBot | Imported fromamazon.com record |