Death by Video Game by Simon Parkin | Open Library (2025)

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An edition of Death by video game (2015)

Danger, Pleasure, and Obsession on the Virtual Frontline

by Simon Parkin

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Death by Video Game

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Last edited by Scott365Bot

October 19, 2023 | History

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An edition of Death by video game (2015)

Danger, Pleasure, and Obsession on the Virtual Frontline

by Simon Parkin

  • 1 Want to read

Death by Video Game

Edit

xvi, 254 pages ; 22 cm

Publish Date

Jun 13, 2017

Publisher

Melville House

Pages

272

Check nearby libraries

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Death by Video Game by Simon Parkin | Open Library (8)

Previews available in: English

Subjects

Social aspects, Video game addiction, Video games, Psychological aspects, Popular culture, SOCIAL SCIENCE, Anthropology, Cultural, GAMES, , Popular Culture, Video games -- Social aspects, Video games -- Psychological aspects, SOCIAL SCIENCE -- Anthropology -- Cultural, , SOCIAL SCIENCE -- Popular Culture

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1

Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline

Jun 13, 2017, Melville House

paperback

1612196209 9781612196206

aaaa

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2

Death by Video Game: Tales of Obsession from the Virtual Frontline

2017, Serpent's Tail Limited

in English

1781254222 9781781254226

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3

Death by video game: danger, pleasure, and obsession on the virtual frontline

2016, Melville House

in English

1612195407 9781612195407

zzzz

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4

Death by video game: tales of obsession from the virtual frontline

2015, Serpent's Tail

in English

1781254214 9781781254219

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Book Details

Edition Notes

Source title: Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline

The Physical Object

Format
paperback
Number of pages
272

ID Numbers

Open Library
OL27387605M
Internet Archive
deathbyvideogame0000park
ISBN 10
1612196209
ISBN 13
9781612196206
Amazon ID (ASIN)
1612196209

Source records

amazon.com record
Promise Item
Better World Books record
Internet Archive item record

Work Description

""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter. On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--

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History

  • Created October 8, 2019
  • 5 revisions

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